Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Injured. |
2 |
26 |
Gain Enemy if Zelma Fawns don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Zelma Fawns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
36 |
Refuse to abuse Zelma Fawns's position for profit. |
5 |
37 |
Attempt at commissioned failed. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
38 |
Zelma Fawns is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
38 |
Became a Citizen (Worker). |
7 |
40 |
Political upheaval strikes Zelma Fawns's homeworld, and Zelma Fawns is caught up in the revolution. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
44 |
Zelma Fawns rise to a position of power in Zelma Fawns's colony or corporation. |
8 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |