Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Betrayed by a friend. One of Zetta Whitlock's Contacts or Allies betrays Zetta Whitlock, ending Zetta Whitlock's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Victim of a crime |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Zetta Whitlock's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Zetta Whitlock is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
36 |
A rival researcher blackens Zetta Whitlock's name or steals Zetta Whitlock's research. Gain a Rival. |
7 |
39 |
Voluntarily left Field Researcher |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Zetta Whitlock run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |