Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
1 |
20 |
Gain Enemy if Aan Dashgushdag don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Aan Dashgushdag run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Scholar (Physician). |
4 |
31 |
Make a breakthrough in Aan Dashgushdag's field. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
Win a prestigious prize for Aan Dashgushdag's work. |
5 |
38 |
Promoted to Scholar (Physician) rank 2. |
6 |
38 |
Voluntarily left Physician |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Aan Dashgushdag retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Voluntarily left Mainstream Believer |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |