Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Aenrraerrgh Igzrroul come into conflict with a splinter group Aenrraerrgh Igzrroul's own religion which maintains Aenrraerrgh Igzrroul's version is the wrong one. Gain 2 Rivals. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
31 |
Assigned to work on a secret project for a patron or organisation. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Voluntarily left Field Researcher |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
33 |
Good fortune |
5 |
35 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Flight). |
6 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 |
40 |
Gain Enemy if Aenrraerrgh Igzrroul don't already have one. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
45 |
Good fortune |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
50 |
A good deal ensures Aenrraerrgh Igzrroul is living the high life for a few years. |
9 |
50 |
Promoted to Merchant (Free Trader) rank 2. |