Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Noble (Dilettante) with the new title Wastrel. |
2 |
23 |
Alberta Weakman make an alliance with a powerful and charismatic noble, who becomes an Ally. |
2 |
24 |
Promoted to Noble (Dilettante) rank 1. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
3 |
28 |
time as a ruler or playboy gives Alberta Weakman a wide range of experiences. |
3 |
28 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
4 |
28 |
Continued as Noble (Diplomat). |
4 |
32 |
Become deeply involved in politics on Alberta Weakman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
32 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
5 |
32 |
Continued as Noble (Diplomat). |
5 |
34 |
A disaster or war strikes. |
5 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Alberta Weakman's Contacts or Allies betrays Alberta Weakman, ending Alberta Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Failed to qualify for Field Researcher (Scholar). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Moved to a new world. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Voluntarily left Merchant Marine |
8 |
40 |
Became a Entertainer (Artist). |
8 |
44 |
Refused to criticise a questionable political leader on Alberta Weakman's homeworld. |
8 |
44 |
Promoted to Entertainer (Artist) rank 1. |
9 |
44 |
Continued as Entertainer (Artist). |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Promoted to Entertainer (Artist) rank 2. |