Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
26 |
Spent time mastering mind and body. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
33 |
Gift causes a former ally to turn on Albertina Warren and betray Albertina Warren. One Ally or Contact becomes an Enemy. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Moved to a new world. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Albertina Warren's business or ship thrives. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
49 |
Albertina Warren retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |