Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Risk Alda Kennedy's fortune on a possibility lucrative deal and win. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Prisoner (Fixer). |
6 |
40 |
Persecuted by a prison gang. |
7 |
42 |
Switched to Prisoner (Thug) with previous rank. |
7 |
46 |
Parole hearing. |
7 |
46 |
Promoted to Prisoner (Thug) rank 1. |
7 |
46 |
Paroled from prison. |
8 |
46 |
Failed to qualify for Broker (Merchant). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
50 |
Encounter a Psionic institute. |
8 |
50 |
Tested for psionic powers |
8 |
50 |
Promoted to Drifter (Scavenger) rank 1. |