Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
21 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A series of bad deals and decisions force Almira Green into bankruptcy. Almira Green salvages what Almira Green can. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Almira Green easily defeat. |
6 |
39 |
Gain Enemy if Almira Green don't already have one. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
43 |
Gain Enemy if Almira Green don't already have one. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Switched to Merchant (Free Trader). |
8 |
45 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |