Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Altha Bradley do not know what happened to Altha Bradley. There is a gap in Altha Bradley's memory. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Altha Bradley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
24 |
Voluntarily left Flight |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Failed to qualify for Infantry (Army). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
27 |
Altha Bradley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Altha Bradley is sent to a new community or parish to preach The Word among the poor. |
5 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
31 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Moved to a new world. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Altha Bradley secretly provide religious rites for a dying leader or noble, although they do not share Altha Bradley's faith. Gain an Ally in the family and a Rival who disagrees with Altha Bradley's choice. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Altha Bradley is chosen to represent Altha Bradley's faith in a vid show or other highly public forum. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
47 |
Promoted to Drifter (Wanderer) rank 1. |