Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Marine Academy) |
1 |
14 |
Dropped out of military academy. |
2 |
14 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
17 |
A mission goes wrong; Altha Wright and several others are captured and mistreated by the enemy. Gain Altha Wright's jailer as an Enemy. |
3 |
17 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
19 |
Altha Wright foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
21 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
21 |
Continued as Navy (Line/Crew). |
4 |
24 |
Vessel participates in a notable military engagement. |
4 |
25 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
25 |
Attempted to change assignments. |
5 |
25 |
Failed to qualify for Flight (Navy). |
5 |
25 |
Continued as Navy (Line/Crew). |
5 |
29 |
Advanced training in a specialist field. |
5 |
29 |
Forced to muster out. |
6 |
29 |
Became a Scout (Courier). |
6 |
33 |
Altha Wright spend a great deal of time on the fringes of Charted Space. |
6 |
33 |
Psychologically damaged by Altha Wright's time in the scouts. |
7 |
33 |
Continued as Scout (Courier). |
7 |
37 |
A new romantic starts. Gain an Ally. |
8 |
37 |
Continued as Scout (Courier). |
8 |
40 |
Altha Wright's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
41 |
Continued as Scout (Courier). |
9 |
43 |
Serve as the courier for an important message from the Imperium. |
9 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
45 |
Continued as Scout (Courier). |
10 |
49 |
Psychologically damaged by Altha Wright's time in the scouts. |