Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Spend several years jumping from world to world in Amber Herrera's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Amber Herrera's ship is ambushed by enemy vessels. Amber Herrera successfully ran to the jump point. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
38 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
38 |
Returned to Scout (Surveyor). |
7 |
42 |
Amber Herrera's ship is damaged, and Amber Herrera have to hitch-hike Amber Herrera's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 4 Contacts. Gain 3 Enemies. |
8 |
42 |
Became a Citizen (Worker). |
8 |
46 |
Amber Herrera's business expands, Amber Herrera's corporation grows, or the colony thrives. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Smuggle illegal items onto a planet. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |