Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Failed to qualify for Physician (Scholar). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Good fortune |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Gained a contact. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Ana Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Scholar (Scientist). |
7 |
43 |
A rival researcher blackens Ana Arthur's name or steals Ana Arthur's research. Gain a Rival. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Physician (Scholar). |
8 |
45 |
Continued as Scholar (Scientist). |
8 |
48 |
Win a prestigious prize for Ana Arthur's work. |
8 |
49 |
Promoted to Scholar (Scientist) rank 1. |