Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Betrayed by a friend. One of Annetta Finnerty's Contacts or Allies betrays Annetta Finnerty, ending Annetta Finnerty's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A sudden war destroys Annetta Finnerty's trade routes and contacts, forcing Annetta Finnerty to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Returned to Drifter (Barbarian). |
6 |
39 |
Amnesia. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Annetta Finnerty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Annetta Finnerty refuse to secretly provide religious rites for a dying leader or noble, because they do not share Annetta Finnerty's faith. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |