Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Political upheaval strikes Annette James's homeworld, and Annette James is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Good fortune |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Severely injured. Owe 5,000 for medical bills. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
38 |
Assigned to an assault on an enemy fortress. |
6 |
38 |
Voluntarily left Marine Support |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
39 |
Vessel participates in a notable military engagement. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Annette James join a gambling circle on board. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Vessel participates in a diplomatic mission. |
8 |
48 |
Gain a contact. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |