Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Heavy Weapons (Man Portable) as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Courier). |
2 |
30 |
Antonette Vargas's ship is ambushed by enemy vessels. Antonette Vargas successfully ran to the jump point. |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Switched to Scout (Surveyor) with previous rank. |
3 |
34 |
Antonette Vargas's ship is damaged, and Antonette Vargas have to hitch-hike Antonette Vargas's way back across the stars to the nearest scout base. |
3 |
34 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
34 |
Became a Drifter (Scavenger). |
4 |
35 |
Find valuable salvage. |
4 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
38 |
Continued as Drifter (Scavenger). |
5 |
42 |
Betrayed by a friend. One of Antonette Vargas's Contacts or Allies betrays Antonette Vargas, ending Antonette Vargas's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
42 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
44 |
Antonette Vargas manipulate and charm Antonette Vargas's way through high society. Gain a Rival and an Ally. |
7 |
46 |
Continued as Noble (Administrator). |
7 |
50 |
Become deeply involved in politics on Antonette Vargas's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
50 |
Forced to muster out. |