Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Arizona McKenzie's work ends up coming home with Arizona McKenzie, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Failed to qualify for Free Trader (Merchant). |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
36 |
Gained a contact. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
Betrayed by a friend. One of Arizona McKenzie's Contacts or Allies betrays Arizona McKenzie, ending Arizona McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
40 |
Voluntarily left Barbarian |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Arizona McKenzie is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Believer (Holy Warrior). |
9 |
46 |
Arizona McKenzie have been following false teachings! |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired. |
10 |
48 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |