Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Agent (Intelligence). |
3 |
25 |
Established a network of contacts. Gain 1 contacts. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
31 |
Arizona Reed went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
34 |
Arizona Reed went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Intelligence) rank 3. |
6 |
36 |
Voluntarily left Intelligence |
6 |
36 |
Switched to Citizen (Colonist). |
6 |
40 |
A revolution, attack or other unusual event throws Arizona Reed's life into chaos, forcing Arizona Reed to leave the planet. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
43 |
Survived a risky adventure but gained nothing. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Find valuable salvage. |
8 |
48 |
Forced to muster out. |