Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Rogue (Thief). |
2 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Amnesia. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Contact with Government. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Arline George aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Switched to Drifter (Scavenger). |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
49 |
Suffer from a life-threatening illness. |