Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
33 |
Assigned to a peacekeeping role. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Army (Cavalry). |
5 |
37 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Returned to Scout (Courier). |
6 |
39 |
Arrie Maltby's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arrie Maltby fail to help. Gain an Enemy. |
6 |
39 |
Arrie Maltby's ship is damaged, and Arrie Maltby have to hitch-hike Arrie Maltby's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 3 Contacts. Gain 2 Enemies. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
41 |
Voluntarily left Courier |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
45 |
Survived a risky adventure but gained nothing. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Attempted a risky adventure and was sent to prison. |