Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Atha Howell's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Atha Howell far from home. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Find valuable salvage. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Offered job by a patron. Now owe him a favor. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
44 |
Atha Howell befriend a superior in the corporation or the colony. |
8 |
47 |
Promoted to Citizen (Colonist) rank 1. |