Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Join a social movement. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies that Aubree Parlow easily defeat. |
3 |
28 |
Gain Enemy if Aubree Parlow don't already have one. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Became a Citizen (Corporate). |
4 |
32 |
Aubree Parlow's business expands, Aubree Parlow's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Good fortune |
5 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
40 |
A revolution, attack or other unusual event throws Aubree Parlow's life into chaos, forcing Aubree Parlow to leave the planet. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Aubree Parlow secretly provide religious rites for a dying leader or noble, although they do not share Aubree Parlow's faith. Gain an Ally in the family and a Rival who disagrees with Aubree Parlow's choice. |
7 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Aubree Parlow secretly provide religious rites for a dying leader or noble, although they do not share Aubree Parlow's faith. Gain an Ally in the family and a Rival who disagrees with Aubree Parlow's choice. |
8 |
48 |
Forced to muster out. |