Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Audie Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Thrown into a brutal ground war |
3 |
24 |
Continued as Army (Cavalry). |
3 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Psychologically damaged by Audie Clubb's time in the scouts. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Audie Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Audie Clubb fail to help. Gain an Enemy. |
7 |
43 |
Audie Clubb's ship is damaged, and Audie Clubb have to hitch-hike Audie Clubb's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 2 Contacts. Gain 3 Enemies. |
8 |
44 |
Continued as Scout (Courier). |
8 |
48 |
Severely injured. Owe 10,000 for medical bills. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |