Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Nearly killed. Fully recovered. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Given advanced training in a specialist field |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Make an unexpected connection outside Augustine Paul's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Established a network of contacts. Gain 2 contacts. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Accepted a deal with criminal or other figure under investigation. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Voluntarily left Barbarian |
9 |
44 |
Failed to qualify for Artist (Entertainer). |
9 |
44 |
Switched to Drifter (Scavenger). |