Aurore McGhee  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 50 F 6 (0) 3 (-1) 1 (-2) 8 (0) 7 (0) 7 (0)631877
Liberal, Youthful appearance, Respects traditional ideas
 
Skills
Admin 0
Animals 0
Art (Presentation) 0
Broker 0
Drive 0
Electronics 0
Engineer (J-drive) 2
Flyer (Ornithopter) 1
Jack-of-All-Trades 3
Mechanic 0
Profession (Sports/Golf) 1
Science (Robotic Sciences) 0
Seafarer 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker 03
Believer Missionary/Humanitarian Project Worker11
Merchant Broker 02
Drifter Barbarian 12
 
Name Type Affinity Enmity Power Influence Species
Gerald Mar Enemy 0 1 1 2 Swanfeh (M/34)
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Aurore McGhee gain experience in a technical field as a computer operator or surveyor.
2 22 Continued as Citizen (Worker).
2 24 Aurore McGhee learn something Aurore McGhee should not have – a corporate secret, a political scandal – which Aurore McGhee can profit from illegally.
3 26 Continued as Citizen (Worker).
3 30 Life ruined by a criminal gang. Gain the gang as an Enemy
4 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 33 Aurore McGhee accepted an offer of inducements to betray Aurore McGhee's faith. Gain 180,000 in cash.
4 34 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 34 Became a Merchant (Broker).
5 36 Embroiled in legal trouble.
6 38 Continued as Merchant (Broker).
6 42 A series of bad deals and decisions force Aurore McGhee into bankruptcy. Aurore McGhee salvages what Aurore McGhee can.
7 42 Failed to qualify for Physician (Scholar).
7 42 Became a Drifter (Barbarian).
7 46 Promoted to Drifter (Barbarian) rank 1.
8 46 Continued as Drifter (Barbarian).
8 48 Aurore McGhee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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