Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Avery Buckman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Special assignment or duty on board ship. |
3 |
26 |
Voluntarily left Flight |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Gained a contact. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Encounter a Psionic institute. |
5 |
37 |
Tested for psionic powers |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Avery Buckman come into conflict with a splinter group Avery Buckman's own religion which maintains Avery Buckman's version is the wrong one. Gain 1 Rivals. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Avery Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Returned to Believer (Holy Warrior). |
8 |
47 |
Avery Buckman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |