Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Azermi Niirneshuus befriend a superior in the corporation or the colony. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Broker (Merchant). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Gain Enemy if Azermi Niirneshuus don't already have one. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Performer (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Rewarded for a successful mission. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Birth or Death involving a family member or close friend. |
8 |
48 |
Forced to muster out. |