Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Bell Allen is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
One of Bell Allen's pieces of art is stolen, and the investigation brings Bell Allen into the criminal underworld. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Refused to criticise a questionable political leader on Bell Allen's homeworld. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Bell Allen far from home. |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Bell Allen's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Gained a contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Surveyor). |
8 |
50 |
Moved to a new world. |