Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Bell Farrell's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Imperial trade restrictions force Bell Farrell out of business. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Gain Enemy if Bell Farrell don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Established a network of contacts. Gain 3 contacts. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Befriended by a senior agent. |