Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Moved to a new world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Berdie Bowman survey an alien world. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Returned to Scout (Courier). |
6 |
41 |
Gained a contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
46 |
Make an unexpected connection outside Berdie Bowman's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |