Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Vessel participates in a notable military engagement. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
30 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
Berdie Carpenter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
Berdie Carpenter join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Flight) officer rank 4 with the new title Commander. |
6 |
38 |
Continued as Navy (Flight). |
6 |
41 |
Vessel participates in a diplomatic mission. |
6 |
41 |
Gain a contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
49 |
Berdie Carpenter learn something Berdie Carpenter should not have – a corporate secret, a political scandal – which Berdie Carpenter can profit from illegally. |
8 |
50 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |