Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attempted a risky adventure and was sent to prison. |
4 |
28 |
Became a Prisoner (Fixer). |
4 |
31 |
Parole hearing. |
4 |
32 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
32 |
Paroled from prison. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Spend time with an alien race. Gain a contact. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
47 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Citizen (Colonist) rank 1. |