Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Bertie Magrath have been following false teachings! |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Go undercover to investigate an enemy. |
2 |
21 |
A police detective or rival criminal forces Bertie Magrath to flee and vows to hunt Bertie Magrath down. Gain an Enemy. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
An investigation takes on a dangerous turn. |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Bertie Magrath's work ends up coming home with Bertie Magrath, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Scholar (Field Researcher). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Bertie Magrath from Bertie Magrath's work. |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
41 |
An expedition or voyage goes wrong, leaving Bertie Magrath stranded in the wilderness. |
8 |
41 |
Became a Entertainer (Artist). |
8 |
44 |
Birth or Death involving a family member or close friend. |
9 |
45 |
Continued as Entertainer (Artist). |
9 |
46 |
An investigation, tour, project or expedition goes wrong, stranding Bertie Magrath far from home. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |