Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
27 |
Gain Enemy if Bess Banks don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
34 |
During a battle, defeat or victory depends on Bess Banks's actions. The ship suffers severe damage and Bess Banks is blamed for the disaster. Bess Banks is court - martialled and discharged. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Go undercover to investigate an enemy. |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
46 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
47 |
Become deeply involved in politics on Bess Banks's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |