Technician Betty Dean  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 50 F 3 (-1) 3 (-1) 7 (0) 13 (2) 9 (1) 5 (-1)337D95
Macho
 
Skills
Advocate 1
Art (Performing) 0
Deception 0
Drive 0
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Profession (Worker/Armourer) 1
Profession (Sports/Motorsports) 1
Recon 1
Science (Robotic Sciences/Robotics) 1
Science (Social Sciences/Sophontology) 1
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Citizen Worker Technician36
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Injured. Fully recovered. Owe 2,500 for medical bills.
3 23 Became a Citizen (Worker).
3 27 Betty Dean is rewarded for Betty Dean's diligence or cunning.
3 27 Forced to continue current assignment.
3 27 Promoted to Citizen (Worker) rank 1.
4 27 Continued as Citizen (Worker).
4 29 Betty Dean befriend a superior in the corporation or the colony.
4 31 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 31 Continued as Citizen (Worker).
5 35 Betty Dean is rewarded for Betty Dean's diligence or cunning.
6 35 Continued as Citizen (Worker).
6 39 Betty Dean's business expands, Betty Dean's corporation grows, or the colony thrives.
7 39 Continued as Citizen (Worker).
7 43 Betty Dean learn something Betty Dean should not have – a corporate secret, a political scandal – which Betty Dean can profit from illegally.
7 43 Promoted to Citizen (Worker) rank 3.
8 43 Continued as Citizen (Worker).
8 44 Advanced training in a specialist field.
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