Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Blanch Walker do not know what happened to Blanch Walker. There is a gap in Blanch Walker's memory. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Good fortune |
7 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Find valuable salvage. |
8 |
48 |
Forced to muster out. |