Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Carolina Medina's life into chaos, forcing Carolina Medina to leave the planet. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Carolina Medina is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Carolina Medina's normal circles. Gain a Contact. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Rogue (Enforcer). |
7 |
43 |
Carolina Medina spend months in the dangerous criminal underworld. |
7 |
45 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
45 |
Continued as Rogue (Enforcer). |
8 |
47 |
Involved in a feud with a rival criminal organization. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Rogue (Enforcer) rank 2. |