Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A good deal ensures Cindy Middlemiss is living the high life for a few years. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Gain Enemy if Cindy Middlemiss don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
35 |
Criticised a questionable political leader on Cindy Middlemiss's homeworld, causing his downfall. Gain an Enemy |
5 |
35 |
Promoted to Entertainer (Artist) rank 1. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
39 |
One of Cindy Middlemiss's pieces of art is stolen, and the investigation brings Cindy Middlemiss into the criminal underworld. |
6 |
39 |
Promoted to Entertainer (Artist) rank 2. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
43 |
Contact with Government. |
7 |
43 |
Promoted to Entertainer (Artist) rank 3. |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
45 |
Encounter a Psionic institute. |
8 |
45 |
Tested for psionic powers |
8 |
47 |
Promoted to Entertainer (Artist) rank 4. |