Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Clementine Day is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
Psychologically damaged by Clementine Day's time in the scouts. |
4 |
26 |
Became a Merchant (Broker). |
4 |
28 |
Clementine Day's business or ship thrives. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
34 |
Moved to a new world. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Clementine Day's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
41 |
Nearly killed. Owe 22,500 for medical bills. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Clementine Day is sent to a new community or parish to preach The Word among the poor. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Clementine Day faith is shaken. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |