Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Used social standing to avoid the draft. |
1 |
28 |
Left the colonies with honors. |
2 |
28 |
Failed to qualify for Explorer (Scout). |
2 |
28 |
Became a Drifter (Scavenger). |
2 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
32 |
Continued as Drifter (Scavenger). |
3 |
33 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
33 |
Failed to qualify for Corporate (Citizen). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
39 |
Make an unexpected connection outside Clyde Garrett's normal circles. Gain a Contact. |
5 |
41 |
Forced to continue current assignment. |
5 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
41 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Given advanced training in a specialist field |
6 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
45 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Clyde Garrett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
46 |
Returned to Drifter (Scavenger). |
8 |
47 |
Suffer from a life-threatening illness. |