Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Assigned to a peacekeeping role. |
2 |
22 |
Continued as Army (Army Support). |
2 |
24 |
Good fortune |
3 |
26 |
Continued as Army (Army Support). |
3 |
27 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
31 |
Failed to qualify for Cavalry (Army). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Attacked by enemies that Connie Duncan easily defeat. |
5 |
32 |
Gain Enemy if Connie Duncan don't already have one. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
38 |
Find Ancient Technology. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
9 |
44 |
Died at age 44 |