Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Consuelo Whitlock's ship is damaged, and Consuelo Whitlock have to hitch-hike Consuelo Whitlock's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
23 |
Severely injured. Owe 5,000 for medical bills. |
3 |
23 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
A prank goes horribly wrong. Gain an Enemy |
3 |
27 |
Dropped out of the merchant academy. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
31 |
Backstab a fellow rogue for personal gain. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
32 |
Backstab a fellow rogue for personal gain. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
37 |
Involved in a gambling ring. |
6 |
39 |
Promoted to Rogue (Enforcer) rank 3. |
7 |
39 |
Continued as Rogue (Enforcer). |
7 |
42 |
Crime pays off. Gain victim as Enemy. |
7 |
43 |
Promoted to Rogue (Enforcer) rank 4. |
8 |
43 |
Voluntarily left Enforcer |
8 |
43 |
Became a Entertainer (Journalist). |
8 |
46 |
An investigation, tour, project or expedition goes wrong, stranding Consuelo Whitlock far from home. |
9 |
46 |
Failed to qualify for Intelligence (Agent). |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |