Senior Crewman Corrie Day  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 50 F 4 (-1) 2 (-2) 6 (0) 9 (1) 13 (2) 8 (0)4269D8
Optimistic, Glamorous
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Broker 0
Deception 2
Electronics 0
Engineer 0
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 1
Medic 0
Persuade 1
Pilot 0
Profession (Hostile Environment) 0
Steward 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Entertainer Performer 03
Merchant Merchant Marine Senior Crewman12
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Loyd Mitchelle Rival 1 1 6 2 Ziadd (M/79)
Jacqueline Chavez Contact 0 6 1 1 Suerrat (F/33)
Very bad falling out.
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Became a Drifter (Scavenger).
1 22 Find valuable salvage.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 24 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 24 Became a Entertainer (Performer).
3 26 One of Corrie Day's pieces of art is stolen, and the investigation brings Corrie Day into the criminal underworld.
4 28 Continued as Entertainer (Performer).
4 30 A romantic relationship ends badly. Gain a Rival or Enemy.
5 32 Continued as Entertainer (Performer).
5 35 An investigation, tour, project or expedition goes wrong, stranding Corrie Day far from home.
6 35 Entered Merchant Academy with the Shipboard curriculum.
6 39 Contacted by an underground psionic group.
6 39 Graduated.
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 39 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Gained a contact.
8 43 Continued as Merchant (Merchant Marine).
8 47 Make an unexpected connection outside Corrie Day's normal circles. Gain a Contact.
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