Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Corrie Fitzgerald's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
32 |
Befriended by a senior agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Given specialist training in vehicles. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Corrie Fitzgerald's work ends up coming home with Corrie Fitzgerald, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Explorer). |
7 |
41 |
Corrie Fitzgerald's ship is damaged, and Corrie Fitzgerald have to hitch-hike Corrie Fitzgerald's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 4 Contacts. Gain 1 Enemies. |
8 |
41 |
Failed to qualify for Scientist (Scholar). |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
45 |
Injured. |
9 |
45 |
Failed to qualify for Free Trader (Merchant). |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
49 |
Attacked by enemies and injured. |
9 |
49 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
49 |
Gain Enemy if Corrie Fitzgerald don't already have one. |