Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Good fortune |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Scout (Surveyor). |
3 |
29 |
Corrine Miller have no idea what happened to Corrine Miller – they found Corrine Miller's ship drifting on the fringes of friendly space. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Gained a contact. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Corrine Miller refused an offer of inducements to betray Corrine Miller's faith. Gain 6 enemies. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |