Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
A revolution, attack or other unusual event throws Dagmar Fletcher's life into chaos, forcing Dagmar Fletcher to leave the planet. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
A good deal ensures Dagmar Fletcher is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Broker). |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Given advanced training in a specialist field |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Marine (Ground Assault) with the new title Marine. |
8 |
45 |
Severely injured. Owe 2,500 for medical bills. |
9 |
45 |
Switched to Merchant (Free Trader). |
9 |
46 |
Make an unexpected connection outside Dagmar Fletcher's normal circles. Gain a Contact. |
9 |
49 |
Forced to continue current assignment. |
9 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |