Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Nearly killed. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Encounter a Psionic institute. |
4 |
33 |
Tested for psionic powers |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
34 |
Gain a contact outside of normal circles. |
5 |
37 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
37 |
Continued as Psion (Psi-Warrrior). |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
7 |
41 |
Continued as Psion (Psi-Warrrior). |
7 |
45 |
Gift causes a former ally to turn on Dagmar Howe and betray Dagmar Howe. One Ally or Contact becomes an Enemy. |
8 |
45 |
Continued as Psion (Psi-Warrrior). |
8 |
47 |
Gain a contact outside of normal circles. |
8 |
49 |
Promoted to Psion (Psi-Warrrior) rank 3. |