Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Make a breakthrough in Danlin's field. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
Assigned to work on a secret project for a patron or organisation. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
30 |
Assigned to work on a secret project for a patron or organisation. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
31 |
A disaster leaves several injured, and others blame Danlin, forcing Danlin to leave Danlin's career. Gain a Rival. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Gained a contact. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Danlin do not know what happened to Danlin. There is a gap in Danlin's memory. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Birth or Death involving a family member or close friend. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |