Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Attacked by enemies that Dawn Adams easily defeat. |
2 |
22 |
Gain Enemy if Dawn Adams don't already have one. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Dawn Adams's Contacts or Allies betrays Dawn Adams, ending Dawn Adams's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Wild Talent (Psion). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
29 |
Attempted a risky adventure and was sent to prison. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Became a Prisoner (Thug). |
5 |
34 |
A guard takes a dislike to Dawn Adams. |
6 |
34 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
38 |
Hire a new lawyer. |
6 |
38 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
38 |
Continued as Prisoner (Fixer). |
7 |
41 |
Attmped but failed to save a guard or prison officer. |
7 |
40 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
42 |
Promoted to Prisoner (Fixer) rank 2. |
8 |
42 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Returned to Prisoner (Fixer). |
9 |
48 |
Dawn Adams gain a new Rival among the inmates or guards. |
9 |
50 |
Promoted to Prisoner (Fixer) rank 3. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |