Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
A police detective or rival criminal forces Deanna Strachan to flee and vows to hunt Deanna Strachan down. Gain an Enemy. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Enforcer) with previous rank. |
4 |
32 |
Crime pays off. Gain victim as Enemy. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
38 |
Involved in the planning of an impressive heist. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 4. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
40 |
Involved in a feud with a rival criminal organization. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Voluntarily left Enforcer |
7 |
42 |
Failed to qualify for Colonist (Citizen). |
7 |
42 |
Became a Drifter (Wanderer). |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |