Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Delpha Brewer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Flight |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Given specialist training in vehicles. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Established a network of contacts. Gain 3 contacts. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
39 |
Delpha Brewer is rewarded for Delpha Brewer's diligence or cunning. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
46 |
An investigation takes on a dangerous turn. |
7 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
46 |
Voluntarily left Corporate Agent |
8 |
46 |
Became a Rogue (Enforcer). |
8 |
49 |
Arrested |